18 Mar
2021
18 Mar
'21
2:43 p.m.
Hi Rémi, On 18.03.2021 09:58, Rémi Bernon wrote:
IVectorView_Gamepad *iface, ULONG index, IGamepad **value) { FIXME("iface %p, index %#x, value %p stub!\n", iface, index, value); - return E_NOTIMPL; + return S_OK;
Do you need this (and GetMany) when you report 0 size anyway? Returning success and not setting output value is problematic. As long as we fake 0 size, it looks to me that something like E_BOUNDS would be more appropriate. Jacek