10 Jun
2022
10 Jun
'22
5:38 p.m.
On Fri Jun 10 17:32:33 2022 +0000, Matteo Bruni wrote:
Any reason not to check explicitly for == 1? D3DX10ThreadPump_AddWorkItem checks if add_work_item_count is 0 so it kind of duplicates this check (I'll push a new version since I guess it's preferred to be more explicit here).
-- https://gitlab.winehq.org/wine/wine/-/merge_requests/205#note_1861