1 Feb
2006
1 Feb
'06
8:05 a.m.
case WINED3DRS_EDGEANTIALIAS : + { + if(Value) { + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glEnable(GL_BLEND); + checkGLcall("glEnable(GL_BLEND)"); + glEnable(GL_LINE_SMOOTH); + checkGLcall("glEnable(GL_LINE_SMOOTH)"); + } else { + glDisable(GL_BLEND); + checkGLcall("glDisable(GL_BLEND)"); + glDisable(GL_LINE_SMOOTH); + checkGLcall("glDisable(GL_LINE_SMOOTH)"); + }
Just thought of this, but eg. WINED3DRS_ALPHABLENDENABLE also disables / enables GL_BLEND.