18 May
2006
18 May
'06
7:18 a.m.
On 18/05/06, Jason Green <jave27(a)gmail.com> wrote: + /* We will check for errors later when we try to use the program */ Lets not do that. Assuming you're talking about inside drawPrimitiveDrawStrided, that's going to kill performance. What is the problem with checking for errors right after compilation?