19 Apr
2010
19 Apr
'10
10:43 a.m.
On 19 April 2010 19:43, Henri Verbeet <hverbeet(a)gmail.com> wrote:
On 19 April 2010 09:43, Christian Costa <titan.costa(a)wanadoo.fr> wrote:
+BOOL is_pow2(UINT num) +{ + UINT i; + + if (!num) return FALSE; + for (i = 0; num >> 1; i++) num >>= 1; + + return (num << i) == num; +} This should at least be static. You can also just replace it with "return !(num & (num - 1));". You don't care about 0, since you already check that earlier in D3DXCheckTextureRequirements(). make_pow2() can probably be simplified as well.
I guess it depends on how many times this function will be used whether or not 0 should be checked as well.