-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Am 2014-10-29 13:31, schrieb Henri Verbeet:
Having less shader instructions is a good thing, although clamps tend to be pretty cheap. But to me it seems a little shaky to justify this based only on the fact that some d3d8 application might regress. It would perhaps be a different story if e.g. this was always set in practice on common hardware. Radeon cards set the flag and clamp, Nvidia cards don't clamp and don't set the flag.
I did some git archeology, and it turns out the clamp was deliberately added by patch 2d810bdc892fc028d4180066c46649709058267f. Matteo, do you remember if this fixed a particular game? Another factoid is that Microsoft's WARP renderer seems to clamp in d3d8, but not d3d9. That's another indication that there is some d3d8 game that depends on it. -----BEGIN PGP SIGNATURE----- Version: GnuPG v2 Comment: Using GnuPG with Thunderbird - http://www.enigmail.net/ iQIcBAEBAgAGBQJUUOcAAAoJEN0/YqbEcdMwgMAP/iAoM3XU/0tONVLRQvrE9MH6 q85CqNKr243AW/d6k8AfcWcw9Djrym/Gznl9+Jai6u1oRCEycP3qb+JHI+7/IBSm sO3A1XEpSE/N+Qs3uZ1jcXn++XFzY8NTv8pJiE95OeXqvPdKjrtZnldTLpycQBxp WQzrileFppc+cuooj+10FTIJH41bQ+5/JW3VOWPak5XyTv801wEodKfQ9dw2HTxw 7cEWC4U/Xzh4tskAoWofgedXRvXYdSEJ89zH7JgSl1gV+OH7iWzBiXG1LpjEs/WK IoHsQ/hwmcYU7S+ig3avPWO37CqwnMpCynWIiRKOngu8G92MD1Rs2RIqNwyYJcRF rLMdv6MNMBVQoATmfpZRBA+K9nnOBjiK+Qi8MsYm3ZXc8+Z3c1ZM8tfW/fQfDu8P XHjeTyMdQnUMhD539OTZk7HcHYOtfRvQGnSbNtpLs9g4M+v94AVccV2CSBX4Ys+l MJRIiy3uu5tR42tSsv4I2n2p4AC5n6NZ33ja52EcuefxK85ay6f+Y9E9gcqKzW8V a3o+SkVLpgZsxV0XgCOWApS+x8OiADqwWjRb1QpEdYtuwd44fMyFB+NihMc3bO6R wXubAke7Mr9FtB6vICJ6DuL5pfc0SXoD5u/BAIOU7Mhu43E+4dCXzTpTEPuiV8Iq ADEdBUY5iYBriMcxX9E3 =rzEn -----END PGP SIGNATURE-----