4 Nov
2006
4 Nov
'06
5:01 a.m.
Stefan Dösinger <stefan(a)codeweavers.com> writes:
+ GetWindowRect(((IWineD3DSwapChainImpl *)This->swapchains[0])->win_handle, &windowRect); + /* Warning: glScissor uses window coordinates, not viewport coordinates, so our viewport correction does not apply + * Warning2: Even in windowed mode the coords are relative to the window, not the screen + */
Wouldn't GetClientRect be more appropriate? -- Alexandre Julliard julliard(a)winehq.org