20 Mar
2014
20 Mar
'14
3:45 p.m.
On 20 March 2014 14:44, Stefan Dösinger <stefandoesinger(a)gmail.com> wrote:
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Am 2014-03-20 14:06, schrieb Henri Verbeet:
Perhaps not quite enough to fix all the device type checks right now, but I certainly don't think we should add extra code to make the behaviour worse either. So you'd prefer to just ignore the possibly set WINED3D_NO3D flag in d3d8/9/dxgi? The result of that is (at least in the tests) a crash later. I'm fine with that, just mentioning it.
Which test is that?