6 May
2006
6 May
'06
8:41 a.m.
On 5/5/06, Ivan Gyurdiev <ivg2(a)cornell.edu> wrote:
Merging things between pixel and vertex shaders is the right idea, but we need to think about supporting multiple output targets as well - arbfp/arbvp vs glsl. Any shader_addline() being called is output target specific.
Yes, you are correct, and I'm already working on a patch to address this. However, I think this patch should still be applied as-is, since it doesn't break anything currently and is organized so as to make this separation easy in the [very near] future.