Christian Costa <titan.costa(a)wanadoo.fr> writes:
@@ -650,6 +650,29 @@ HRESULT WINAPI D3DXCompileShader(LPCSTR pSrcData, return D3DERR_INVALIDCALL; }
+typedef struct ctab_constant ctab_constant; + +struct ctab_constant { + D3DXCONSTANT_DESC desc; + ctab_constant* members; +}; + +inline ctab_constant* get_constant(D3DXHANDLE ptr) +{ + if (!ptr) return NULL; + return (ctab_constant*)~((UINT_PTR)ptr); +} + +inline D3DXHANDLE get_handle(ctab_constant* ptr) +{ + return (D3DXHANDLE)~((UINT_PTR)ptr); +} + +inline BOOL isstring(D3DXHANDLE ptr) +{ + return !(((UINT_PTR)ptr) & (1 << (sizeof(UINT_PTR)*8-1))); +}
This is broken, you can't make assumptions about the high bit of pointer values. The handle management needs more thought. -- Alexandre Julliard julliard(a)winehq.org