10 Apr
2013
10 Apr
'13
3:56 p.m.
2013/4/10 Henri Verbeet <hverbeet(a)gmail.com>:
On 10 April 2013 01:35, Matteo Bruni <mbruni(a)codeweavers.com> wrote:
- /* Clear the screen */ - gl_info->gl_ops.gl.p_glClearColor(1.0f, 0.0f, 0.0f, 0.0f); - checkGLcall("glClearColor"); - gl_info->gl_ops.gl.p_glClearIndex(0); - gl_info->gl_ops.gl.p_glClearDepth(1); - gl_info->gl_ops.gl.p_glClearStencil(0xffff); - - checkGLcall("glClear");
And actually potentially harmful, if the new context is created after an existing one already did drawing on the same drawable. (Although that's fairly unlikely, especially with "AlwaysOffscreen" enabled.)
Notice that there isn't actually any glClear() call there. Interesting relics from the dawn of wined3d. :)