18 Nov
2013
18 Nov
'13
3:48 p.m.
On 18 November 2013 16:44, Stefan Dösinger <stefandoesinger(a)gmail.com> wrote:
Overall, did you check if there is a capability reporting problem? The game may have the bad size from our DDSCAPS structure.
Related to that, I don't think the maximum texture size can be larger than the maximum surface size, and there's a small chance that the surface's memory pool has some influence on this.