21 May
2010
21 May
'10
5:01 a.m.
On 20 May 2010 23:05, Owen Rudge <orudge(a)codeweavers.com> wrote:
+ hr = D3DXCreateTexture(device, D3DX_DEFAULT, 63, 0, 0, 0, D3DPOOL_DEFAULT, &texture); + ok(hr == D3D_OK, "D3DXCreateTexture returned %#x, expected %#x\n", hr, D3D_OK); + + if (texture) + { + hr = IDirect3DTexture9_GetLevelDesc(texture, 0, &desc); + + ok(desc.Width == 63, "Returned width %d, expected %d\n", desc.Width, 63); + ok(desc.Height == 63, "Returned height %d, expected %d\n", desc.Height, 63); Doesn't that depend on NPOT texture support in the device?