29 Mar
2016
29 Mar
'16
12:15 p.m.
On 28 March 2016 at 23:03, Matteo Bruni <mbruni(a)codeweavers.com> wrote:
+ hr = IDirect3DDevice7_GetDirect3D(device, &d3d); + ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr); I suppose this is borrowed from test_shademode() where it's used to create the vertex buffers, but you're not using "d3d" anywhere here.