16 Jun
2006
16 Jun
'06
9:37 p.m.
Jason Green wrote:
- The LOOP register is an extended register and wasn't being checked for in the current code. This moves the check up a level and checks against the instruction code which is more efficient anyway. It's important to also correct the reason why it wasn't being detected where it was - instead of using the REGTYPE mask, we should call the shader_get_regtype function, which takes into account extended registers.