25 Mar
2010
25 Mar
'10
8:17 a.m.
On Thu, Mar 25, 2010 at 9:10 AM, Henri Verbeet <hverbeet(a)gmail.com> wrote:
On 24 March 2010 23:53, Stefan Dösinger <stefan(a)codeweavers.com> wrote:
These flags will be unset if the format is not supported by GL and is consistent with the other depth stencil check functions.
So what happens if the GL implementation doesn't support ARB_depth_texture, for example?
My suggestion was to extend 'init_format_texture_info' and set 'wined3d_format_desc->supported' when the extension is around. Roderick