19 Apr
2019
19 Apr
'19
4:54 p.m.
On Fri, 19 Apr 2019 at 18:23, Paul Gofman <gofmanp(a)gmail.com> wrote:
- shader_addline(buffer, "uintBitsToFloat(uvec4(%#xu, %#xu, %#xu, %#xu))\n" - " /* %s, %s, %s, %s */", uint_values[0], uint_values[1], - uint_values[2], uint_values[3], str[0], str[1], str[2], str[3]); + shader_addline(buffer, "intBitsToFloat(ivec4(%d, %d, %d, %d))\n" + " /* %s, %s, %s, %s */", int_values[0], int_values[1], + int_values[2], int_values[3], str[0], str[1], str[2], str[3]); Do we have to use %d? I'd expect %#x to work.