*but since the only documented way to access it is from the current thread, I thought it was unnecessary.

On Wed, Apr 24, 2019 at 10:41 AM Derek Lesho <dereklesho52@gmail.com> wrote:
I thought about that, but since the only documented way to access it is from the current thread.

On Wed, Apr 24, 2019 at 10:32 AM Dmitry Timoshkov <dmitry@baikal.ru> wrote:
Derek Lesho <dereklesho52@gmail.com> wrote:

>�� void WINAPI KeEnterCriticalRegion(void)
>�� {
> -�� �� FIXME(": stub\n");
> +�� �� TRACE(": semi-stub\n");
> +�� �� KeGetCurrentThread()->critical_region_count++;
>�� }
...
>�� void WINAPI KeLeaveCriticalRegion(void)
>�� {
> -�� �� FIXME(": stub\n");
> +�� �� TRACE(": semi-stub\n");
> +�� �� KeGetCurrentThread()->critical_region_count--;
>�� }
...
> +BOOLEAN WINAPI KeAreApcsDisabled(void)
> +{
> +�� �� return !!KeGetCurrentThread()->critical_region_count;
> +}

Shouldn't these APIs use interlocked operations?

--
Dmitry.