As it was already mentioned the plan was to use GLSL 4.30 for shader model 5. However, it shouldn't be much of a burden to also support SM5 bitwise opcodes with ARB_gpu_shader5. Apart from that the other issue is that adding newer OpenGL extensions is generally blocked by bug 38648 [1]. The main reason is that it cannot be tested in the current version of Wine with drivers which do not support compatibility profiles. On Fri, Jul 15, 2016 at 2:25 PM, Guillaume Charifi <guillaume.charifi(a)sfr.fr> wrote:
+ if (gl_info->supported[ARB_GPU_SHADER5]) + shader_addline(buffer, "#extension GL_ARB_gpu_shader5 : enable\n"); if (gl_info->supported[ARB_SHADER_BIT_ENCODING]) shader_addline(buffer, "#extension GL_ARB_shader_bit_encoding : enable\n"); if (gl_info->supported[ARB_SHADER_TEXTURE_LOD])
These should be sorted alphabetically. I guess the ARB_gpu_shader5 extension should also be added to the "core_extensions" table. [1] - https://bugs.winehq.org/show_bug.cgi?id=38648