This can happen if a continue statement is immediately followed by a break instruction in a switch case. From: Philip Rebohle <philip.rebohle(a)tu-dortmund.de> Signed-off-by: Conor McCarthy <cmccarthy(a)codeweavers.com> --- libs/vkd3d-shader/spirv.c | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index 7d479184..849f5e86 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -7754,8 +7754,10 @@ static int vkd3d_dxbc_compiler_emit_control_flow_instruction(struct vkd3d_dxbc_c } else if (breakable_cf_info->current_block == VKD3D_BLOCK_SWITCH) { - assert(breakable_cf_info->inside_block); - vkd3d_spirv_build_op_branch(builder, breakable_cf_info->u.switch_.merge_block_id); + /* It is possible that we already broke out of the + * current case block with a continue statement. */ + if (breakable_cf_info->inside_block) + vkd3d_spirv_build_op_branch(builder, breakable_cf_info->u.switch_.merge_block_id); } cf_info->inside_block = false; -- 2.32.0