27 May
2022
27 May
'22
8:35 a.m.
On 5/26/22 10:36, Dmitry Timoshkov wrote:
@@ -66,6 +66,8 @@ static ULONG STDMETHODCALLTYPE d2d_bitmap_Release(ID2D1Bitmap1 *iface)
if (!refcount) { + if (bitmap->staging_resource) + ID2D1Bitmap1_Unmap(iface); if (bitmap->srv) ID3D11ShaderResourceView_Release(bitmap->srv); if (bitmap->rtv) Is it necessary to unmap?