14 Jun
2016
14 Jun
'16
7:27 a.m.
Hello, On Mon, Jun 13, 2016 at 11:32 PM, Guillaume Charifi <guillaume.charifi(a)sfr.fr> wrote:
Hello, thank you for your feedback :) I just sent a patch that fixes the NaN issue in all places it can happen (at least in the GLSL backend). Well, stupid drivers... It seems to work really well with Mesa, but I just saw some 1 fps benchmarks, so I guess it's a *nope*. I'll do a test to make you happy, and try to fix the other things. :)
Yeah, it should be quite easy to implement immediate constant buffers using a uniform variable, and I believe it'll save us some problems.