20 Apr
2021
20 Apr
'21
3:31 p.m.
On 4/20/21 9:30 AM, Henri Verbeet wrote:
On Fri, 16 Apr 2021 at 02:04, Zebediah Figura <zfigura(a)codeweavers.com> wrote:
+static void put_dword(struct bytecode_buffer *buffer, uint32_t value) +{ + if (buffer->status) + return; + + if (!vkd3d_array_reserve((void **)&buffer->data, &buffer->size, buffer->count + 1, sizeof(*buffer->data))) + { + buffer->status = VKD3D_ERROR_OUT_OF_MEMORY; + return; + } + buffer->data[buffer->count++] = value; +} + I'll leave it to Matteo and you to decide how much you care, but for consistency, perhaps "emit_u32()"?
I'm fine with this as well.