9 Mar
2012
9 Mar
'12
10:07 a.m.
On 9 March 2012 01:38, Vincent Povirk <madewokherd(a)gmail.com> wrote:
Without opengl, we won't be able to run wined3d.
It also makes it a bit harder for browsers to support WebGL, which seems to be one of the things that's currently considered shiny, terrible idea as it may be. I guess they'll port ANGLE to d3d11.