Hi. Hm. No feedback? Is there too less info? If someone could point me to some -trace switch or line in the source this would be really nice! ,) I just uploaded some screenshots where you could take a look how the two graphic corruption issues look like: http://drocklinux.dyndns.org/rene/me/gp3/gallery.html Normally I do not run GP3 in KDE and also not without vidmod-ext and without mouse-grap - this was only done for the screenshot - and the graphic look exactly the same when it run it in my minimal twm config I normally use for Wine ... I also tried running wine with DGA (normally not enabled ...) - but also make no difference at all. Have fun René -- René Rebe (Registered Linux user: #248718 <http://counter.li.org>) eMail: rene.rebe(a)gmx.net rene(a)rocklinux.org Homepage: http://drocklinux.dyndns.org/rene/ Anyone sending unwanted advertising e-mail to this address will be charged $25 for network traffic and computing time. By extracting my address from this message or its header, you agree to these terms. On: Wed, 24 Apr 2002 22:49:44 +0200 (CEST), Rene Rebe <rene.rebe(a)gmx.net> wrote:
Hi all.
I just turned my last 10 hours into configuring Wine to run Formula One Grand Prix 3 from Microprose.
After several tries using the latest Wine and WineX (making many mistakes with the registry files ...) I got it to run using the last-night WineX cvs soruce ;-)
I only have trhee graphic problems: a) the menus (where you configure several game options/details) do not appear in the right colors. Like a 8bit image displayed with the wrong color-pallete. b) in the race with very perfect weather (0% rain risk) - where the sky should be completely blue - the sky doesn't get painted at all -> resulting in "tearing" textures, because this area doesn't get refresh. (when some clouds show up the graphic is perfect) and c) Direct3D is not recognized at all -> resulting that the game runs in software-rendered mode.
For a) I guess it migth be a wrong 16bit mode (or even an 8 bit mode) - my XFree-4.2.0 is running in 16bit mode normally. 24bit XFree results in the same mess and 8bit X results in a slighty worser images.
About b) I guess some bitblt or clear function is nor working properly. I also tested the PerferctGraphics and DoubleBuffer option of Wine yielding the same results ...
For c) OpenGL on my Matrox G450 is configured and runs fine - I have no clue whatever Wine[X] needs to provide Direct3D ... ?
I can provide whatever trace output is needed - and would also offer to write some code if someone points me to the place in the souce where something is missing (I know C and C++ ...).
I could also provide trace output to get (generic) Wine run the game. (It seems to be a problem that more DirectDraw is missing?).
The rest of the game runs just fine, including Sound and Joystick support.
Configuration: - Linux 2.4.19-pre7 - glibc-2.2.6 - gcc-2.95.3 - XFree-4.2.0 - AMD Athlon 1700XP; Matrox MGA 450 (OpenSouce driver) [- ROCK Linux (http://www.rocklinux.org)]
k33p h4ck1n6 René