30 Nov
2007
30 Nov
'07
8:49 a.m.
On 30/11/2007, Stefan Dösinger <stefan(a)codeweavers.com> wrote:
But you're not creating the lights first with SetLight(). IIRC you can create lots of lights with SetLight(), but only enable MaxActiveLights at the same time with LightEnable(). I guess calling LightEnable on a light that isn't created first is simply ignored. I thought that at least for ddraw I created a test for this back when I started working on wine, but perhaps I never sent it in. :-/