22 Mar
2022
22 Mar
'22
9:44 p.m.
Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com> --- I really don't like linking to wined3d for the vkd3d-shader integration. Unfortunately at this point it seems that the alternatives are even worse (e.g. I really don't want to have each d3dcompiler_xx.dll be about 6 MB large, replicating most of vkd3d 13 times). I wrote a few patches that improve things to some degree but I'm not sure we'll want to get rid of the wined3d import here even afterwards, so let's go with this I guess...