8 Nov
2016
8 Nov
'16
9:56 a.m.
On 8 November 2016 at 12:11, Józef Kucia <jkucia(a)codeweavers.com> wrote:
The initial texture data is not necessarily initialized to 0.
That's different from at least d3d9. It probably also implies we can skip clearing the initial texture contents for d3d10+.