9 Feb
2016
9 Feb
'16
1:10 p.m.
On Tue, Feb 9, 2016 at 2:03 PM, Henri Verbeet <hverbeet(a)gmail.com> wrote:
On 9 February 2016 at 11:24, Józef Kucia <jkucia(a)codeweavers.com> wrote:
+ enum resource_type + { + rt_texture_2d, + rt_texture_3d, + }; + + static const struct + { + DXGI_FORMAT format; + D3D11_BIND_FLAG bind_flags; + enum resource_type type; Why not D3D11_RESOURCE_DIMENSION?
D3D11 defines are so long and they tend to make test tables too wide, but yeah, I should use D3D11_RESOURCE_DIMENSION.