12 Aug
2016
12 Aug
'16
5:35 a.m.
On 12.08.2016 13:00, Andrey Gusev wrote:
+D3DXFRAME * WINAPI D3DXFrameFind(const D3DXFRAME *frame_root, const char *name) +{ + FIXME("frame_root %p, name %s stub!\n", frame_root, debugstr_a(name)); + + return NULL; +}
This looks trivial enough to implement. It's probably just going from pFrameFirstChild -> pFrameSibling. The question is does it check grandchildren, but it's easy to test.