25 Mar
2020
25 Mar
'20
5:36 p.m.
On Wed, 25 Mar 2020 at 00:58, Matteo Bruni <matteo.mystral(a)gmail.com> wrote:
On Tue, Mar 24, 2020 at 8:28 PM Henri Verbeet <hverbeet(a)gmail.com> wrote:
On Tue, 24 Mar 2020 at 21:06, Matteo Bruni <mbruni(a)codeweavers.com> wrote:
It was only introduced with SM4.
Actually, d3d9ex has D3DBLEND_SRCCOLOR2 and D3DBLEND_INVSRCCOLOR2. I don't know whether they would currently work, but they're there.
According to d3d9ex.c:test_device_caps() they are only supported on the reference rasterizer and WARP. I haven't tried to force them on actual HW though.
That's interesting. Note though that in Wine we don't have a separate refrast/WARP implementation yet.