Right, I'll send another patch to fix this.
On 28.04.2016 21:17, Aaryaman Vasishta wrote:
>�� �� �� if (FAILED(hr = d3drm_texture_create(&object)))
> +�� �� {
> +�� �� �� �� d3drm_texture_destroy(object);
>�� �� �� �� �� return hr;
> +�� �� }
I have not reviewed the whole series, but it looks like you are calling
d3drm_texture_destroy on an uninitialized variable here.