+�� �� �� �� for (i = 0; i < img->palette_size; ++i)
+�� �� �� �� {
+�� �� �� �� �� �� unsigned int idx = upside_down ? (h - 1) * w - i + (i % w) * 2 :
��
+
+�� �� �� �� hr = IDirect3DRM_LoadTexture(d3drm1, filename, &texture1);
+�� �� �� �� ok(SUCCEEDED(hr), "Test %u: Failed to load texture, hr %#x.\n", i, hr);
+�� �� �� �� d3drm_img = IDirect3DRMTexture_GetImage(texture1);
+�� �� �� �� todo_wine ok(!!d3drm_img, "Test %u: Failed to get image.\n", i);