11 Aug
2011
11 Aug
'11
9:34 a.m.
Hi Stefan I've added some small fixes and a improvements to the D3DXWeldVertices test. These fixes are ports of things I found during my work on the CloneMesh test: * Fixed ok() for FLOAT1 in check_vertex_components. * Added USHORT2N and USHORT4N comparison in test. * Fixed udec3 and dec3n struct to DWORD conversion in test. * Improved init_test_mesh function to support null arguments. Do you think the patch is ready for wine-patches? Cheers, Michael Mc Donnell