18 Jul
2016
18 Jul
'16
7:52 a.m.
On 18 July 2016 at 14:31, Józef Kucia <joseph.kucia(a)gmail.com> wrote:
As it was already mentioned the plan was to use GLSL 4.30 for shader model 5. However, it shouldn't be much of a burden to also support SM5 bitwise opcodes with ARB_gpu_shader5.
Sure, but is there a reason to?