14 Jan
2019
14 Jan
'19
1:41 p.m.
On Sat, 12 Jan 2019 at 14:53, Józef Kucia <joseph.kucia(a)gmail.com> wrote:
This is not the most performant solution.
Thanks. I think in principle what we'd want to do is to implement palettes on top of 1D textures, so we could use wined3d_device_update_sub_resource() on them.