v6: Rebased on top of master as of this patch date
v5: Redundant newline removed.
Signed-off-by: Aaryaman Vasishta <jem456.vasishta@gmail.com>
---
��dlls/d3drm/d3drm_private.h |�� ��1 +
��dlls/d3drm/tests/d3drm.c�� ��|�� 79 ++++++++-
��dlls/d3drm/texture.c�� �� �� ��| 325 ++++++++++++++++++++++++++++++++++++-
��3 files changed, 393 insertions(+), 12 deletions(-)
diff --git a/dlls/d3drm/d3drm_private.h b/dlls/d3drm/d3drm_private.h
index 858911f350..333b809896 100644
--- a/dlls/d3drm/d3drm_private.h
+++ b/dlls/d3drm/d3drm_private.h
@@ -26,6 +26,7 @@
��#define COBJMACROS
��#include <assert.h>
��#include <math.h>
+#include <limits.h>
��#include "dxfile.h"
��#include "d3drmwin.h"
��#include "rmxfguid.h"
diff --git a/dlls/d3drm/tests/d3drm.c b/dlls/d3drm/tests/d3drm.c
index f78e098fec..4ed90ca682 100644
--- a/dlls/d3drm/tests/d3drm.c
+++ b/dlls/d3drm/tests/d3drm.c
@@ -5572,6 +5572,7 @@ static void test_load_texture(void)
�� �� ��char *filename;
�� �� ��HRESULT hr;
�� �� ��BOOL ret;
+�� �� ULONG ref1, ref2;
�� �� ��int i;
�� �� ��static const struct
@@ -5595,6 +5596,7 @@ static void test_load_texture(void)
�� �� ��ok(SUCCEEDED(hr), "Failed to get IDirect3DRM2 interface, hr %#x.\n", hr);
�� �� ��hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM3, (void **)&d3drm3);
�� �� ��ok(SUCCEEDED(hr), "Failed to get IDirect3DRM3 interface, hr %#x.\n", hr);
+�� �� ref1 = get_refcount((IUnknown *)d3drm1);
�� �� ��for (i = 0; i < ARRAY_SIZE(tests); ++i)
�� �� ��{
@@ -5602,24 +5604,74 @@ static void test_load_texture(void)
�� �� �� �� ��hr = IDirect3DRM_LoadTexture(d3drm1, filename, &texture1);
�� �� �� �� ��ok(SUCCEEDED(hr), "Test %u: Failed to load texture, hr %#x.\n", i, hr);
+�� �� �� �� ref2 = get_refcount((IUnknown *)d3drm1);
+�� �� �� �� todo_wine ok(ref2 > ref1, "Test %u: expected ref2 > ref1, got ref1 = %u, ref2 = %u.\n", i, ref1, ref2);
+
+�� �� �� �� hr = IDirect3DRMTexture_InitFromFile(texture1, filename);
+�� �� �� �� todo_wine ok(hr == D3DRMERR_BADOBJECT, "Test %u: Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", i, hr);
+�� �� �� �� /* InitFromFile seems to AddRef IDirect3DRM even if it fails. */
+�� �� �� �� if (FAILED(hr))
+�� �� �� �� �� �� IDirect3DRM_Release(d3drm1);
�� �� �� �� ��d3drm_img = IDirect3DRMTexture_GetImage(texture1);
-�� �� �� �� todo_wine ok(!!d3drm_img, "Test %u: Failed to get image.\n", i);
+�� �� �� �� ok(!!d3drm_img, "Test %u: Failed to get image.\n", i);
�� �� �� �� ��if (d3drm_img)
-�� �� �� �� �� �� test_bitmap_data(i * 4, d3drm_img, FALSE, tests[i].w, tests[i].h, tests[i].palettized);
+�� �� �� �� �� �� test_bitmap_data(i * 7, d3drm_img, FALSE, tests[i].w, tests[i].h, tests[i].palettized);
+�� �� �� �� IDirect3DRMTexture_Release(texture1);
+�� �� �� �� ref2 = get_refcount((IUnknown *)d3drm1);
+�� �� �� �� ok(ref1 == ref2, "Test %u: expected ref1 == ref2, got ref1 = %u, ref2 = %u.\n", i, ref1, ref2);
+�� �� �� �� hr = IDirect3DRM_CreateObject(d3drm1, &CLSID_CDirect3DRMTexture, NULL, &IID_IDirect3DRMTexture, (void **)&texture1);
+�� �� �� �� ok(SUCCEEDED(hr), "Test %u: Failed to create texture, hr %#x.\n", i, hr);
+�� �� �� �� hr = IDirect3DRMTexture_InitFromFile(texture1, NULL);
+�� �� �� �� ok(hr == D3DRMERR_BADOBJECT, "Test %u: Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", i, hr);
+�� �� �� �� hr = IDirect3DRMTexture_InitFromFile(texture1, "");
+�� �� �� �� ok(hr == D3DRMERR_BADOBJECT, "Test %u: Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", i, hr);
+�� �� �� �� hr = IDirect3DRMTexture_InitFromFile(texture1, filename);
+�� �� �� �� ok(SUCCEEDED(hr), "Test %u: Failed to initialize texture from file, hr %#x.\n", i, hr);
+�� �� �� �� d3drm_img = IDirect3DRMTexture_GetImage(texture1);
+�� �� �� �� ok(!!d3drm_img, "Test %u: Failed to get image.\n", i);
+�� �� �� �� test_bitmap_data(i * 7 + 1, d3drm_img, FALSE, tests[i].w, tests[i].h, tests[i].palettized);
�� �� �� �� ��IDirect3DRMTexture_Release(texture1);
�� �� �� �� ��hr = IDirect3DRM2_LoadTexture(d3drm2, filename, &texture2);
�� �� �� �� ��ok(SUCCEEDED(hr), "Test %u: Failed to load texture, hr %#x.\n", i, hr);
+�� �� �� �� ref2 = get_refcount((IUnknown *)d3drm1);
+�� �� �� �� todo_wine ok(ref2 > ref1, "Test %u: expected ref2 > ref1, got ref1 = %u, ref2 = %u.\n", i, ref1, ref2);
+
+�� �� �� �� hr = IDirect3DRMTexture2_InitFromFile(texture2, filename);
+�� �� �� �� todo_wine ok(hr == D3DRMERR_BADOBJECT, "Test %u: Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", i, hr);
+�� �� �� �� if (FAILED(hr))
+�� �� �� �� �� �� IDirect3DRM_Release(d3drm1);
�� �� �� �� ��d3drm_img = IDirect3DRMTexture2_GetImage(texture2);
-�� �� �� �� todo_wine ok(!!d3drm_img, "Test %u: Failed to get image.\n", i);
+�� �� �� �� ok(!!d3drm_img, "Test %u: Failed to get image.\n", i);
�� �� �� �� ��if (d3drm_img)
-�� �� �� �� �� �� test_bitmap_data(i * 4 + 1, d3drm_img, TRUE, tests[i].w, tests[i].h, tests[i].palettized);
+�� �� �� �� �� �� test_bitmap_data(i * 7 + 2, d3drm_img, TRUE, tests[i].w, tests[i].h, tests[i].palettized);
+�� �� �� �� IDirect3DRMTexture2_Release(texture2);
+�� �� �� �� ref2 = get_refcount((IUnknown *)d3drm1);
+�� �� �� �� ok(ref1 == ref2, "Test %u: expected ref1 == ref2, got ref1 = %u, ref2 = %u.\n", i, ref1, ref2);
+�� �� �� �� hr = IDirect3DRM2_CreateObject(d3drm2, &CLSID_CDirect3DRMTexture, NULL, &IID_IDirect3DRMTexture2, (void **)&texture2);
+�� �� �� �� ok(SUCCEEDED(hr), "Test %u: Failed to create texture, hr %#x.\n", i, hr);
+�� �� �� �� hr = IDirect3DRMTexture2_InitFromFile(texture2, NULL);
+�� �� �� �� ok(hr == D3DRMERR_BADOBJECT, "Test %u: Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", i, hr);
+�� �� �� �� hr = IDirect3DRMTexture2_InitFromFile(texture2, "");
+�� �� �� �� ok(hr == D3DRMERR_BADOBJECT, "Test %u: Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", i, hr);
+�� �� �� �� hr = IDirect3DRMTexture2_InitFromFile(texture2, filename);
+�� �� �� �� ok(SUCCEEDED(hr), "Test %u: Failed to initialize texture from file, hr %#x.\n", i, hr);
+�� �� �� �� d3drm_img = IDirect3DRMTexture2_GetImage(texture2);
+�� �� �� �� ok(!!d3drm_img, "Test %u: Failed to get image.\n", i);
+�� �� �� �� test_bitmap_data(i * 7 + 3, d3drm_img, TRUE, tests[i].w, tests[i].h, tests[i].palettized);
�� �� �� �� ��IDirect3DRMTexture2_Release(texture2);
�� �� �� �� ��hr = IDirect3DRM3_LoadTexture(d3drm3, filename, &texture3);
�� �� �� �� ��ok(SUCCEEDED(hr), "Test %u: Failed to load texture, hr %#x.\n", i, hr);
+�� �� �� �� ref2 = get_refcount((IUnknown *)d3drm1);
+�� �� �� �� todo_wine ok(ref2 > ref1, "Test %u: expected ref2 > ref1, got ref1 = %u, ref2 = %u.\n", i, ref1, ref2);
+
+�� �� �� �� hr = IDirect3DRMTexture3_InitFromFile(texture3, filename);
+�� �� �� �� todo_wine ok(hr == D3DRMERR_BADOBJECT, "Test %u: Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", i, hr);
+�� �� �� �� if (FAILED(hr))
+�� �� �� �� �� �� IDirect3DRM_Release(d3drm1);
�� �� �� �� ��d3drm_img = IDirect3DRMTexture3_GetImage(texture3);
-�� �� �� �� todo_wine ok(!!d3drm_img, "Test %u: Failed to get image.\n", i);
+�� �� �� �� ok(!!d3drm_img, "Test %u: Failed to get image.\n", i);
�� �� �� �� ��if (d3drm_img)
�� �� �� �� �� �� ��test_bitmap_data(i * 4 + 2, d3drm_img, TRUE, tests[i].w, tests[i].h, tests[i].palettized);
�� �� �� �� ��/* Test whether querying a version 1 texture from version 3 causes a
@@ -5627,11 +5679,26 @@ static void test_load_texture(void)
�� �� �� �� ��hr = IDirect3DRMTexture3_QueryInterface(texture3, &IID_IDirect3DRMTexture, (void **)&texture1);
�� �� �� �� ��ok(SUCCEEDED(hr), "Failed to get IDirect3DRMTexture interface, hr %#x.\n", hr);
�� �� �� �� ��d3drm_img = IDirect3DRMTexture_GetImage(texture1);
-�� �� �� �� todo_wine ok(!!d3drm_img, "Test %u: Failed to get image.\n", i);
+�� �� �� �� ok(!!d3drm_img, "Test %u: Failed to get image.\n", i);
�� �� �� �� ��if (d3drm_img)
�� �� �� �� �� �� ��test_bitmap_data(i * 4 + 3, d3drm_img, TRUE, tests[i].w, tests[i].h, tests[i].palettized);
�� �� �� �� ��IDirect3DRMTexture_Release(texture1);
�� �� �� �� ��IDirect3DRMTexture3_Release(texture3);
+�� �� �� �� ref2 = get_refcount((IUnknown *)d3drm1);
+�� �� �� �� ok(ref1 == ref2, "Test %u: expected ref1 == ref2, got ref1 = %u, ref2 = %u.\n", i, ref1, ref2);
+
+�� �� �� �� hr = IDirect3DRM3_CreateObject(d3drm3, &CLSID_CDirect3DRMTexture, NULL, &IID_IDirect3DRMTexture3, (void **)&texture3);
+�� �� �� �� ok(SUCCEEDED(hr), "Test %u: Failed to create texture, hr %#x.\n", i, hr);
+�� �� �� �� hr = IDirect3DRMTexture3_InitFromFile(texture3, NULL);
+�� �� �� �� ok(hr == D3DRMERR_BADOBJECT, "Test %u: Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", i, hr);
+�� �� �� �� hr = IDirect3DRMTexture3_InitFromFile(texture3, "");
+�� �� �� �� ok(hr == D3DRMERR_BADOBJECT, "Test %u: Expected hr == D3DRMERR_BADOBJECT, got %#x.\n", i, hr);
+�� �� �� �� hr = IDirect3DRMTexture3_InitFromFile(texture3, filename);
+�� �� �� �� ok(SUCCEEDED(hr), "Test %u: Failed to initialize texture from file, hr %#x.\n", i, hr);
+�� �� �� �� d3drm_img = IDirect3DRMTexture3_GetImage(texture3);
+�� �� �� �� ok(!!d3drm_img, "Test %u: Failed to get image.\n", i);
+�� �� �� �� test_bitmap_data(i * 7 + 6, d3drm_img, TRUE, tests[i].w, tests[i].h, tests[i].palettized);
+�� �� �� �� IDirect3DRMTexture3_Release(texture3);
�� �� �� �� ��ret = DeleteFileA(filename);
�� �� �� �� ��ok(ret, "Test %u: Failed to delete bitmap \"%s\".\n", i, filename);
diff --git a/dlls/d3drm/texture.c b/dlls/d3drm/texture.c
index fd56e76ff9..4c81c788bf 100644
--- a/dlls/d3drm/texture.c
+++ b/dlls/d3drm/texture.c
@@ -2,6 +2,7 @@
�� * Implementation of IDirect3DRMTextureX interfaces
�� *
�� * Copyright 2012 Christian Costa
+ * Copyright 2016 Aaryaman Vasishta
�� *
�� * This library is free software; you can redistribute it and/or
�� * modify it under the terms of the GNU Lesser General Public
@@ -67,6 +68,294 @@ static BOOL d3drm_validate_image(D3DRMIMAGE *image)
�� �� ��return TRUE;
��}
+static void CDECL destroy_image_callback(IDirect3DRMObject *obj, void *arg)
+{
+�� �� D3DRMIMAGE *image = arg;
+
+�� �� TRACE("image %p texture object %p.\n", arg, obj);
+
+�� �� HeapFree(GetProcessHeap(), 0, image->buffer1);
+�� �� HeapFree(GetProcessHeap(), 0, image);
+}
+
+HRESULT d3drm_texture_load(struct d3drm_texture *texture, const char *path, BOOL load_upside_down, D3DRMIMAGE **image_out)
+{
+�� �� BITMAPINFO *info;
+�� �� BITMAPFILEHEADER *bmp_header;
+�� �� unsigned char *buffer;
+�� �� DWORD size;
+�� �� HANDLE hfile, hmapping;
+�� �� HRESULT hr = D3DRM_OK;
+�� �� D3DRMPALETTEENTRY *colors = NULL;
+�� �� D3DRMIMAGE *image = NULL;
+�� �� BOOL black_used = FALSE, palette_used;
+�� �� LONG w;
+�� �� LONG h;
+�� �� UINT i, j, k;
+�� �� UINT idx, buffer1_idx;
+�� �� unsigned char *buffer1;
+�� �� UINT bpp;
+�� �� UINT bpl;
+�� �� UINT num_colors = 0;
+�� �� struct colors_24bpp
+�� �� {
+�� �� �� �� BYTE red;
+�� �� �� �� BYTE green;
+�� �� �� �� BYTE blue;
+�� �� } *color = NULL;
+
+�� �� /* Load the bitmap data */
+�� �� hfile = CreateFileA(path, GENERIC_READ, FILE_SHARE_READ, 0, OPEN_EXISTING, 0, 0);
+�� �� if (hfile == INVALID_HANDLE_VALUE)
+�� �� �� �� return D3DRMERR_BADOBJECT;
+
+�� �� size = GetFileSize(hfile, NULL);
+�� �� if (size == INVALID_FILE_SIZE)
+�� �� {
+�� �� �� �� CloseHandle(hfile);
+�� �� �� �� return D3DRMERR_BADVALUE;
+�� �� }
+�� �� if (!(hmapping = CreateFileMappingA(hfile, NULL, PAGE_READONLY, 0, 0, NULL)))
+�� �� {
+�� �� �� �� CloseHandle(hfile);
+�� �� �� �� return D3DRMERR_BADVALUE;
+�� �� }
+�� �� if (!(buffer = MapViewOfFile(hmapping, FILE_MAP_READ, 0, 0, 0)))
+�� �� {
+�� �� �� �� CloseHandle(hmapping);
+�� �� �� �� CloseHandle(hfile);
+�� �� �� �� return D3DRMERR_BADVALUE;
+�� �� }
+
+�� �� bmp_header = (BITMAPFILEHEADER *)buffer;
+�� �� if (bmp_header->bfType != 0x4d42) /* BM */
+�� �� {
+�� �� �� �� hr = D3DRMERR_BADFILE;
+�� �� �� �� goto cleanup;
+�� �� }
+
+�� �� info = (BITMAPINFO *)(bmp_header + 1);
+�� �� /* Only allow version 1 DIB's (BITMAPINFOHEADER) to be loaded�� */
+�� �� if (info->bmiHeader.biSize != sizeof(info->bmiHeader))
+�� �� {
+�� �� �� �� hr = D3DRMERR_BADFILE;
+�� �� �� �� goto cleanup;
+�� �� }
+
+�� �� bpp = info->bmiHeader.biBitCount == 24 ? 32 : info->bmiHeader.biBitCount;
+�� �� w = info->bmiHeader.biWidth;
+�� �� h = abs(info->bmiHeader.biHeight);
+
+�� �� if (bpp == 8)
+�� �� {
+�� �� �� �� buffer += sizeof(BITMAPINFOHEADER) + sizeof(BITMAPFILEHEADER) + 256 * sizeof(RGBQUAD);
+�� �� �� �� palette_used = TRUE;
+�� �� }
+�� �� else if (bpp == 32)
+�� �� {
+�� �� �� �� buffer += sizeof(BITMAPINFOHEADER) + sizeof(BITMAPFILEHEADER);
+�� �� �� �� palette_used = FALSE;
+�� �� }
+�� �� else
+�� �� {
+�� �� �� �� hr = D3DRMERR_BADFILE;
+�� �� �� �� goto cleanup;
+�� �� }
+
+�� �� /* Create and initialize the image struct. */
+�� �� color = (struct colors_24bpp *)buffer;
+
+�� �� if (palette_used)
+�� �� �� �� bpl = w;
+�� �� else if ((bpl = ((w + 3) & ~3)) > UINT_MAX / (bpp / 8))
+�� �� {
+�� �� �� �� hr = D3DRMERR_BADALLOC;
+�� �� �� �� goto cleanup;
+�� �� }
+
+�� �� bpl = bpl * bpp / 8;
+
+�� �� if (bpl > UINT_MAX / h)
+�� �� {
+�� �� �� �� hr = D3DRMERR_BADALLOC;
+�� �� �� �� goto cleanup;
+�� �� }
+
+�� �� if (!(colors = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, 256 * sizeof(*colors))))
+�� �� {
+�� �� �� �� WARN("Not enough memory to allocate palette, returning NULL.\n");
+�� �� �� �� hr = D3DRMERR_BADALLOC;
+�� �� �� �� goto cleanup;
+�� �� }
+
+�� �� if (!(image = HeapAlloc(GetProcessHeap(), 0, sizeof(*image))))
+�� �� {
+�� �� �� �� WARN("Not enough memory to allocate image struct, returning NULL.\n");
+�� �� �� �� hr = D3DRMERR_BADALLOC;
+�� �� �� �� goto cleanup;
+�� �� }
+�� �� image->buffer1 = NULL;
+
+�� �� if (!(image->buffer1 = HeapAlloc(GetProcessHeap(), 0, bpl * h)))
+�� �� {
+�� �� �� �� WARN("Not enough memory to allocate image buffer, returning NULL.\n");
+�� �� �� �� hr = D3DRMERR_BADALLOC;
+�� �� �� �� goto cleanup;
+�� �� }
+
+�� �� buffer1 = image->buffer1;
+�� �� memset(buffer1, 0xff, bpl * h);
+�� �� if (!palette_used)
+�� �� {
+�� �� �� �� for (i = 0; i < h; i++)
+�� �� �� �� {
+�� �� �� �� �� �� for (j = 0; j < w; j++)
+�� �� �� �� �� �� {
+�� �� �� �� �� �� �� �� buffer1_idx = ((w + 3) & ~3) * i + j;
+�� �� �� �� �� �� �� �� idx = load_upside_down ? (h - 1 - i) * w + j : i * w + j;
+�� �� �� �� �� �� �� �� for (k = 0; k < 256; k++)
+�� �� �� �� �� �� �� �� {
+�� �� �� �� �� �� �� �� �� �� if (color[idx].blue == colors[k].blue�� ��&&
+�� �� �� �� �� �� �� �� �� �� �� �� color[idx].green == colors[k].green &&
+�� �� �� �� �� �� �� �� �� �� �� �� color[idx].red == colors[k].red)
+�� �� �� �� �� �� �� �� �� �� {
+�� �� �� �� �� �� �� �� �� �� �� �� if (color[idx].blue == 0 &&
+�� �� �� �� �� �� �� �� �� �� �� �� �� �� color[idx].green == 0 &&
+�� �� �� �� �� �� �� �� �� �� �� �� �� �� color[idx].red == 0 &&
+�� �� �� �� �� �� �� �� �� �� �� �� �� �� !black_used)
+�� �� �� �� �� �� �� �� �� �� �� �� {
+�� �� �� �� �� �� �� �� �� �� �� �� �� �� black_used = TRUE;
+�� �� �� �� �� �� �� �� �� �� �� �� �� �� colors[num_colors++].flags = D3DRMPALETTE_READONLY;
+�� �� �� �� �� �� �� �� �� �� �� �� }
+�� �� �� �� �� �� �� �� �� �� �� �� buffer1[buffer1_idx] = k;
+
+�� �� �� �� �� �� �� �� �� �� �� �� break;
+�� �� �� �� �� �� �� �� �� �� }
+�� �� �� �� �� �� �� �� }
+�� �� �� �� �� �� �� �� if (k == 256)
+�� �� �� �� �� �� �� �� {
+�� �� �� �� �� �� �� �� �� �� if (num_colors == 256)
+�� �� �� �� �� �� �� �� �� �� {
+�� �� �� �� �� �� �� �� �� �� �� �� num_colors++;
+�� �� �� �� �� �� �� �� �� �� �� �� i = h;
+�� �� �� �� �� �� �� �� �� �� �� �� break;
+�� �� �� �� �� �� �� �� �� �� }
+�� �� �� �� �� �� �� �� �� �� buffer1[buffer1_idx] = num_colors;
+�� �� �� �� �� �� �� �� �� �� colors[num_colors].red = color[idx].red;
+�� �� �� �� �� �� �� �� �� �� colors[num_colors].green = color[idx].green;
+�� �� �� �� �� �� �� �� �� �� colors[num_colors].blue = color[idx].blue;
+�� �� �� �� �� �� �� �� �� �� colors[num_colors++].flags = D3DRMPALETTE_READONLY;
+�� �� �� �� �� �� �� �� }
+�� �� �� �� �� �� }
+�� �� �� �� }
+
+�� �� �� �� if (num_colors <= 256)
+�� �� �� �� {
+�� �� �� �� �� �� if (!(image->palette = HeapAlloc(GetProcessHeap(), 0, num_colors * sizeof(*image->palette))))
+�� �� �� �� �� �� {
+�� �� �� �� �� �� �� �� WARN("Not enough memory to allocate image palette, returning NULL.\n");
+�� �� �� �� �� �� �� �� hr = D3DRMERR_BADALLOC;
+�� �� �� �� �� �� �� �� goto cleanup;
+�� �� �� �� �� �� }
+�� �� �� �� �� �� image->red_mask = 0xff;
+�� �� �� �� �� �� image->green_mask = 0xff;
+�� �� �� �� �� �� image->blue_mask = 0xff;
+�� �� �� �� �� �� image->rgb = 0;
+�� �� �� �� �� �� bpl = bpl / (bpp / 8);
+�� �� �� �� �� �� memcpy(image->palette, colors, num_colors * sizeof(D3DRMPALETTEENTRY));
+�� �� �� �� �� �� image->palette_size = num_colors;
+�� �� �� �� �� �� palette_used = TRUE;
+�� �� �� �� }
+�� �� �� �� else
+�� �� �� �� {
+�� �� �� �� �� �� bpl = w * 4;
+�� �� �� �� �� �� image->rgb = 1;
+�� �� �� �� �� �� image->palette = NULL;
+�� �� �� �� �� �� image->palette_size = 0;
+�� �� �� �� �� �� for (i = 0; i < h; ++i)
+�� �� �� �� �� �� {
+�� �� �� �� �� �� �� �� for (j = 0; j < w; ++j)
+�� �� �� �� �� �� �� �� {
+�� �� �� �� �� �� �� �� �� �� unsigned char *ptr = &buffer1[i * bpl + j * 4];
+�� �� �� �� �� �� �� �� �� �� idx = load_upside_down ? (h - 1 - i) * w * 3 + j * 3 : i * w * 3 + j * 3;
+�� �� �� �� �� �� �� �� �� �� ptr[0] = buffer[idx];
+�� �� �� �� �� �� �� �� �� �� ptr[1] = buffer[idx + 1];
+�� �� �� �� �� �� �� �� �� �� ptr[2] = buffer[idx + 2];
+�� �� �� �� �� �� �� �� �� �� ptr[3] = 0xff;
+�� �� �� �� �� �� �� �� }
+�� �� �� �� �� �� }
+
+�� �� �� �� �� �� image->red_mask = 0xff0000;
+�� �� �� �� �� �� image->green_mask = 0x00ff00;
+�� �� �� �� �� �� image->blue_mask = 0x0000ff;
+�� �� �� �� }
+�� �� }
+�� �� else
+�� �� {
+�� �� �� �� if (!(image->palette = HeapAlloc(GetProcessHeap(), 0, 256 * sizeof(*image->palette))))
+�� �� �� �� {
+�� �� �� �� �� �� WARN("Not enough memory to allocate image palette, returning NULL.\n");
+�� �� �� �� �� �� hr = D3DRMERR_BADALLOC;
+�� �� �� �� �� �� goto cleanup;
+�� �� �� �� }
+
+�� �� �� �� memcpy(image->palette, info->bmiColors, 256 * sizeof(D3DRMPALETTEENTRY));
+�� �� �� �� for (i = 0; i < 256; i++)
+�� �� �� �� {
+�� �� �� �� �� �� image->palette[i].flags = D3DRMPALETTE_READONLY;
+�� �� �� �� }
+�� �� �� �� if (load_upside_down)
+�� �� �� �� {
+�� �� �� �� �� �� for (i = 0; i < h; i++)
+�� �� �� �� �� �� {
+�� �� �� �� �� �� �� �� for (j = 0; j < w; j++)
+�� �� �� �� �� �� �� �� {
+�� �� �� �� �� �� �� �� �� �� idx = (h - 1 - i) * bpl + j;
+�� �� �� �� �� �� �� �� �� �� buffer1[i * bpl + j] = buffer[idx];
+�� �� �� �� �� �� �� �� }
+�� �� �� �� �� �� }
+�� �� �� �� }
+�� �� �� �� else
+�� �� �� �� {
+�� �� �� �� �� �� memcpy(buffer1, buffer, bpl * h);
+�� �� �� �� }
+�� �� �� �� image->palette_size = 256;
+�� �� �� �� image->red_mask = 0xff;
+�� �� �� �� image->green_mask = 0xff;
+�� �� �� �� image->blue_mask = 0xff;
+�� �� �� �� image->rgb = 0;
+�� �� }
+�� �� image->width = w;
+�� �� image->height = h;
+�� �� image->aspectx = 1;
+�� �� image->aspecty = 1;
+�� �� image->alpha_mask = 0;
+�� �� image->depth = palette_used ? 8 : bpp;
+�� �� image->bytes_per_line = bpl;
+�� �� image->buffer2 = NULL;
+
+�� �� /* Use an internal destroy callback to destroy image struct */
+�� �� hr = IDirect3DRMObject_AddDestroyCallback(&texture->IDirect3DRMTexture3_iface, destroy_image_callback, image);
+
+�� �� *image_out = image;
+
+cleanup:
+�� �� UnmapViewOfFile(buffer);
+�� �� CloseHandle(hmapping);
+�� �� CloseHandle(hfile);
+
+�� �� HeapFree(GetProcessHeap(), 0, colors);
+
+�� �� if (FAILED(hr))
+�� �� {
+�� �� �� �� if (image)
+�� �� �� �� �� �� HeapFree(GetProcessHeap(), 0, image->buffer1);
+�� �� �� �� HeapFree(GetProcessHeap(), 0, image);
+�� �� }
+
+�� �� return hr;
+}
+
��static HRESULT WINAPI d3drm_texture1_QueryInterface(IDirect3DRMTexture *iface, REFIID riid, void **out)
��{
�� �� ��struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
@@ -171,9 +460,18 @@ static HRESULT WINAPI d3drm_texture1_GetClassName(IDirect3DRMTexture *iface, DWO
��static HRESULT WINAPI d3drm_texture1_InitFromFile(IDirect3DRMTexture *iface, const char *filename)
��{
-�� �� FIXME("iface %p, filename %s stub!\n", iface, debugstr_a(filename));
+�� �� struct d3drm_texture *texture = impl_from_IDirect3DRMTexture(iface);
+�� �� D3DRMIMAGE *image;
+�� �� HRESULT hr;
-�� �� return E_NOTIMPL;
+�� �� TRACE("iface %p, filename %s.\n", iface, debugstr_a(filename));
+
+�� �� if (FAILED(hr = d3drm_texture_load(texture, filename, FALSE, &image)))
+�� �� �� �� return hr;
+
+�� �� hr = IDirect3DRMTexture3_InitFromImage(&texture->IDirect3DRMTexture3_iface, image);
+
+�� �� return hr;
��}
��static HRESULT WINAPI d3drm_texture1_InitFromSurface(IDirect3DRMTexture *iface,
@@ -473,9 +771,15 @@ static HRESULT WINAPI d3drm_texture2_GetClassName(IDirect3DRMTexture2 *iface, DW
��static HRESULT WINAPI d3drm_texture2_InitFromFile(IDirect3DRMTexture2 *iface, const char *filename)
��{
-�� �� FIXME("iface %p, filename %s stub!\n", iface, debugstr_a(filename));
+�� �� struct d3drm_texture *object = impl_from_IDirect3DRMTexture2(iface);
+�� �� HRESULT hr;
-�� �� return E_NOTIMPL;
+�� �� TRACE("iface %p, filename %s.\n", iface, debugstr_a(filename));
+
+�� �� if (FAILED(hr = IDirect3DRMTexture3_InitFromFile(&object->IDirect3DRMTexture3_iface, filename)))
+�� �� �� �� return hr;
+
+�� �� return D3DRM_OK;
��}
��static HRESULT WINAPI d3drm_texture2_InitFromSurface(IDirect3DRMTexture2 *iface,
@@ -833,9 +1137,18 @@ static HRESULT WINAPI d3drm_texture3_GetClassName(IDirect3DRMTexture3 *iface, DW
��static HRESULT WINAPI d3drm_texture3_InitFromFile(IDirect3DRMTexture3 *iface, const char *filename)
��{
-�� �� FIXME("iface %p, filename %s stub!\n", iface, debugstr_a(filename));
+�� �� struct d3drm_texture *texture = impl_from_IDirect3DRMTexture3(iface);
+�� �� D3DRMIMAGE *image;
+�� �� HRESULT hr;
-�� �� return E_NOTIMPL;
+�� �� TRACE("iface %p, filename %s.\n", iface, debugstr_a(filename));
+
+�� �� if (FAILED(hr = d3drm_texture_load(texture, filename, TRUE, &image)))
+�� �� �� �� return hr;
+
+�� �� hr = IDirect3DRMTexture3_InitFromImage(iface, image);
+
+�� �� return hr;
��}
��static HRESULT WINAPI d3drm_texture3_InitFromSurface(IDirect3DRMTexture3 *iface,
--
2.17.1