Signed-off-by: Andrew Wesie <awesie@gmail.com>
---
��dlls/wined3d/state.c | 42 ++++++++++++++++++++++--------------------
��1 file changed, 22 insertions(+), 20 deletions(-)
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index cd3763c..ed20e325 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -4617,26 +4617,6 @@ static void viewport_miscpart(struct wined3d_context *context, const struct wine
�� �� ��struct wined3d_viewport vp = state->viewport;
�� �� ��unsigned int width, height;
-�� �� if (target)
-�� �� {
-�� �� �� �� if (vp.width > target->width)
-�� �� �� �� �� �� vp.width = target->width;
-�� �� �� �� if (vp.height > target->height)
-�� �� �� �� �� �� vp.height = target->height;
-
-�� �� �� �� wined3d_rendertarget_view_get_drawable_size(target, context, &width, &height);
-�� �� }
-�� �� else if (depth_stencil)
-�� �� {
-�� �� �� �� width = depth_stencil->width;
-�� �� �� �� height = depth_stencil->height;
-�� �� }
-�� �� else
-�� �� {
-�� �� �� �� FIXME("No attachments draw calls not supported.\n");
-�� �� �� �� return;
-�� �� }
-
�� �� ��gl_info->gl_ops.gl.p_glDepthRange(vp.min_z, vp.max_z);
�� �� ��checkGLcall("glDepthRange");
�� �� ��/* Note: GL requires lower left, DirectX supplies upper left. This is
@@ -4644,7 +4624,29 @@ static void viewport_miscpart(struct wined3d_context *context, const struct wine
�� �� ��if (context->render_offscreen)
�� �� �� �� ��gl_info->gl_ops.gl.p_glViewport(vp.x, vp.y, vp.width, vp.height);
�� �� ��else
+�� �� {
+�� �� �� �� if (target)
+�� �� �� �� {
+�� �� �� �� �� �� if (vp.width > target->width)
+�� �� �� �� �� �� �� �� vp.width = target->width;
+�� �� �� �� �� �� if (vp.height > target->height)
+�� �� �� �� �� �� �� �� vp.height = target->height;
+
+�� �� �� �� �� �� wined3d_rendertarget_view_get_drawable_size(target, context, &width, &height);
+�� �� �� �� }
+�� �� �� �� else if (depth_stencil)
+�� �� �� �� {
+�� �� �� �� �� �� width = depth_stencil->width;
+�� �� �� �� �� �� height = depth_stencil->height;
+�� �� �� �� }
+�� �� �� �� else
+�� �� �� �� {
+�� �� �� �� �� �� FIXME("No attachments draw calls not supported.\n");
+�� �� �� �� �� �� return;
+�� �� �� �� }
+
�� �� �� �� ��gl_info->gl_ops.gl.p_glViewport(vp.x, (height - (vp.y + vp.height)), vp.width, vp.height);
+�� �� }
�� �� ��checkGLcall("glViewport");
��}
--
2.7.4