16 May
2019
16 May
'19
7:01 p.m.
On Wed, 15 May 2019 at 19:37, Paul Gofman <gofmanp(a)gmail.com> wrote:
+ wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_LIGHTING, + op == D3DPROCESSVERTICES_TRANSFORMLIGHT && !!device->material); The "!!" here is technically redundant, but shouldn't hurt.