Eric Pouech <eric.pouech(a)wanadoo.fr> writes:
typedef struct tagWINE_PLAYSOUND { - HANDLE hThread; - HANDLE hReadyEvent; - BOOL bStop; - LPCWSTR pszSound; - HMODULE hMod; - DWORD fdwSound; - BOOL bLoop; - BOOL bAlloc; + volatile BOOL bLoop : 1, + bAlloc : 1; + LPCWSTR pszSound; + HMODULE hMod; + DWORD fdwSound; + struct tagWINE_PLAYSOUND* lpNext; } WINE_PLAYSOUND, *LPWINE_PLAYSOUND;
If you need to make variables volatile, something is wrong with the synchronization, and volatile is the wrong fix (especially on a bit field where updates can't be atomic). What is this supposed to fix? -- Alexandre Julliard julliard(a)winehq.com