6 Feb
2020
6 Feb
'20
11:48 a.m.
On Mon, 3 Feb 2020 at 05:50, Zebediah Figura <z.figura12(a)gmail.com> wrote:
- if (dst_data_type == src_data_type) + if (dst_data_type == src_data_type + || (src_data_type == WINED3D_DATA_INT && dst_data_type == WINED3D_DATA_UINT))
I don't think that's allowed in all versions of GLSL. In particular, versions 4.00 and later have implicit conversions from int types to uint types, but versions 3.30 and before don't.