27 May
2021
27 May
'21
6:52 a.m.
On Thu, 27 May 2021 at 04:17, Zebediah Figura <z.figura12(a)gmail.com> wrote:
@@ -390,6 +390,11 @@ static ULONG STDMETHODCALLTYPE d3d11_device_context_Release(ID3D11DeviceContext1
if (!refcount) { + if (context->type != D3D11_DEVICE_CONTEXT_IMMEDIATE) + { + wined3d_deferred_context_destroy(context->wined3d_context); + heap_free(context); + } ID3D11Device2_Release(&context->device->ID3D11Device2_iface); }
I missed this the first time, but you should also call d3d11_device_context_destroy() (which perhaps would more properly be called d3d11_device_context_cleanup()) here.