28 Mar
2008
28 Mar
'08
4:25 p.m.
Am Freitag, 28. März 2008 20:34:11 schrieb Alexander Dorofeyev:
ENTER_GL(); + if (This->resource.format == WINED3DFMT_P8 || This->resource.format == WINED3DFMT_A8P8) { + for (i = 0; i < This->baseTexture.levels; i++) { + if(palette9_changed((IWineD3DSurfaceImpl *)This->surfaces[i])){
Why are you doing this inside ENTER_GL? I think LoadLocation locks on its own.