23 Jul
2010
23 Jul
'10
1:31 a.m.
+static DWORD compute_sphere_test_index_data(FLOAT radius, UINT slices, UINT stacks) I haven't really thought this through yet, but would it perhaps be simpler to calculate the faces a vertex is part of, instead of the other way around?
Please find attached the relevant data. I do not see a way from this data to generate the faces a vertex is part of that would be simpler than what I am doing for indices. However, if you have any suggestions, I would very much appreciate them. Thank you as always for your careful review of my patches. Misha