11 Dec
2008
11 Dec
'08
12:59 p.m.
2008/12/11 Stefan Dösinger <stefan(a)codeweavers.com>:
Do we still have a case where a shader is created with a NULL function? I think we filter that in d3d8 now and just create a vdecl
I'm not completely sure, but probably not. I'd like to get rid of this check, but these patches are really just preparation for the 5th patch in this series. I know there are other places where we check for a NULL pFunction (including use_vs()), I'd like to remove those all at once.