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Hi all,
Hi,
This patch fixes a problem that appeared in Mafia.
how mafia works ? ;)))
Before this function crashed when pDirtyRect was null. According to MSDN D3DERR_INVALIDCALL should be returned in case of problems.
Well, this is not really the good way to fix the problem (as the surface isn't dirtified) IDirect3DSurface8Impl_AddDirtyRect is an internal function (as seen in d3d8_provate.h declaration) so i cannot see where you have found the msdn docs ;) I think you wanted to fix a crash who happened in some IDirect3D*TextureImpl_AddDirty* call no ? if yes, can you try this patch instead ?
Regards, Roderick Colenbrander
Thanks, Raphael -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.2.2 (GNU/Linux) iD8DBQE+4NBdp7NA3AmQTU4RAkkxAJ9oHG+cSN5Px+mga6BQrrb/wytc9QCfRpc2 QMvmNo9HL43iicyKWEfp1bY= =H46H -----END PGP SIGNATURE-----