2013/5/2 Christian Costa <titan.costa@gmail.com>:
>Please make it static const.
> ---
> �dlls/d3dcompiler_43/compiler.c � � � � � �| �101 +++++++++++++++++++++++------
> �dlls/d3dcompiler_43/d3dcompiler_private.h | � �1
> �2 files changed, 81 insertions(+), 21 deletions(-)
>
> diff --git a/dlls/d3dcompiler_43/compiler.c b/dlls/d3dcompiler_43/compiler.c
> index 4942985..a6a9867 100644
> --- a/dlls/d3dcompiler_43/compiler.c
> +++ b/dlls/d3dcompiler_43/compiler.c
> @@ -490,6 +490,66 @@ HRESULT WINAPI D3DAssemble(const void *data, SIZE_T datasize, const char *filena
> � � �return hr;
> �}
>
> +struct {
I'd prefer ST_UNKNOWN to be in the first place here (so that it
> + � �const char *name;
> + � �enum shader_type type;
> + � �DWORD sm_major;
> + � �DWORD sm_minor;
> + � �DWORD level_major;
> + � �DWORD level_minor;
> + � �BOOL sw;
> + � �BOOL support;
> +} targets_info[] = {
> + � �/* SM 1 */
> + � �{ "vs_1_0", � � � � � �ST_VERTEX, �1, 0, 0, 0, FALSE, TRUE �},
> + � �{ "vs_1_1", � � � � � �ST_VERTEX, �1, 1, 0, 0, FALSE, TRUE �},
> + � �{ "ps_1_0", � � � � � �ST_PIXEL, � 1, 0, 0, 0, FALSE, TRUE �},
> + � �{ "ps_1_1", � � � � � �ST_PIXEL, � 1, 1, 0, 0, FALSE, FALSE },
> + � �{ "ps_1_2", � � � � � �ST_PIXEL, � 1, 2, 0, 0, FALSE, FALSE },
> + � �{ "ps_1_3", � � � � � �ST_PIXEL, � 1, 3, 0, 0, FALSE, FALSE },
> + � �{ "ps_1_4", � � � � � �ST_PIXEL, � 1, 4, 0, 0, FALSE, FALSE },
> + � �{ "tx_1_0", � � � � � �ST_UNKNOWN, 1, 0, 0, 0, FALSE, FALSE },
> + � �/* SM 2 */
> + � �{ "vs_2_0", � � � � � �ST_VERTEX, �2, 0, 0, 0, FALSE, TRUE �},
> + � �{ "vs_2_a", � � � � � �ST_VERTEX, �2, 1, 0, 0, FALSE, FALSE },
> + � �{ "vs_2_sw", � � � � � ST_VERTEX, �2, 0, 0, 0, TRUE, �FALSE },
> + � �{ "ps_2_0", � � � � � �ST_PIXEL, � 2, 0, 0, 0, FALSE, TRUE �},
> + � �{ "ps_2_a", � � � � � �ST_PIXEL, � 2, 1, 0, 0, FALSE, FALSE },
> + � �{ "ps_2_b", � � � � � �ST_PIXEL, � 2, 2, 0, 0, FALSE, FALSE },
> + � �{ "ps_2_sw", � � � � � ST_PIXEL, � 2, 0, 0, 0, TRUE, �FALSE },
> + � �{ "fx_2_0", � � � � � �ST_UNKNOWN, 2, 0, 0, 0, FALSE, FALSE },
> + � �/* SM 3 */
> + � �{ "vs_3_0", � � � � � �ST_VERTEX, �3, 0, 0, 0, FALSE, TRUE �},
> + � �{ "vs_3_sw", � � � � � ST_VERTEX, �3, 0, 0, 0, TRUE, �FALSE },
> + � �{ "ps_3_0", � � � � � �ST_PIXEL, � 3, 0, 0, 0, FALSE, TRUE �},
> + � �{ "ps_3_sw", � � � � � ST_PIXEL, � 3, 0, 0, 0, TRUE, �FALSE },
> + � �/* SM 4 */
> + � �{ "vs_4_0_level_9_0", �ST_VERTEX, �4, 0, 9, 0, FALSE, FALSE },
> + � �{ "vs_4_0_level_9_1", �ST_VERTEX, �4, 0, 9, 1, FALSE, FALSE },
> + � �{ "vs_4_0_level_9_3", �ST_VERTEX, �4, 0, 9, 3, FALSE, FALSE },
> + � �{ "vs_4_0", � � � � � �ST_VERTEX, �4, 0, 0, 0, FALSE, TRUE �},
> + � �{ "vs_4_1", � � � � � �ST_VERTEX, �4, 1, 0, 0, FALSE, TRUE �},
> + � �{ "ps_4_0_level_9_0", �ST_PIXEL, � 4, 0, 9, 0, FALSE, FALSE },
> + � �{ "ps_4_0_level_9_1", �ST_PIXEL, � 4, 0, 9, 1, FALSE, FALSE },
> + � �{ "ps_4_0_level_9_3", �ST_PIXEL, � 4, 0, 9, 3, FALSE, FALSE },
> + � �{ "ps_4_0", � � � � � �ST_PIXEL, � 4, 0, 0, 0, FALSE, TRUE �},
> + � �{ "ps_4_1", � � � � � �ST_PIXEL, � 4, 1, 0, 0, FALSE, TRUE �},
> + � �{ "gs_4_0", � � � � � �ST_UNKNOWN, 4, 0, 0, 0, FALSE, FALSE },
> + � �{ "gs_4_1", � � � � � �ST_UNKNOWN, 4, 1, 0, 0, FALSE, FALSE },
> + � �{ "cs_4_0", � � � � � �ST_UNKNOWN, 4, 0, 0, 0, FALSE, FALSE },
> + � �{ "cs_4_1", � � � � � �ST_UNKNOWN, 4, 1, 0, 0, FALSE, FALSE },
> + � �{ "fx_4_0", � � � � � �ST_UNKNOWN, 4, 0, 0, 0, FALSE, FALSE },
> + � �{ "fx_4_1", � � � � � �ST_UNKNOWN, 4, 1, 0, 0, FALSE, FALSE },
> + � �/* SM 5 */
> + � �{ "vs_5_0", � � � � � �ST_VERTEX, �5, 0, 0, 0, FALSE, TRUE �},
> + � �{ "ps_5_0", � � � � � �ST_PIXEL, � 5, 0, 0, 0, FALSE, TRUE �},
> + � �{ "hs_5_0", � � � � � �ST_UNKNOWN, 5, 0, 0, 0, FALSE, FALSE },
> + � �{ "gs_5_0", � � � � � �ST_UNKNOWN, 5, 0, 0, 0, FALSE, FALSE },
> + � �{ "ds_5_0", � � � � � �ST_UNKNOWN, 5, 0, 0, 0, FALSE, FALSE },
> + � �{ "cs_5_0", � � � � � �ST_UNKNOWN, 5, 0, 0, 0, FALSE, FALSE },
> + � �{ "fx_5_0", � � � � � �ST_UNKNOWN, 5, 0, 0, 0, FALSE, FALSE },
> +};
> +
> �static HRESULT compile_shader(const char *preproc_shader, const char *target, const char *entrypoint,
> � � � � �ID3DBlob **shader_blob, ID3DBlob **error_messages)
> �{
> @@ -500,38 +560,37 @@ static HRESULT compile_shader(const char *preproc_shader, const char *target, co
> � � �ID3DBlob *buffer;
> � � �char *pos;
> � � �enum shader_type shader_type;
> + � �ULONG i;
> + � �ULONG nb = sizeof(targets_info) / sizeof(targets_info[0]);
>
> � � �TRACE("Preprocessed shader source: %s\n", debugstr_a(preproc_shader));
>
> � � �TRACE("Parsing compilation target %s.\n", debugstr_a(target));
> - � �if (strlen(target) != 6 || target[1] != 's' || target[2] != '_' || target[4] != '_')
> + � �for (i = 0; i < nb; i++)
> � � �{
> - � � � �FIXME("Unknown compilation target %s.\n", debugstr_a(target));
> - � � � �return D3DERR_INVALIDCALL;
> + � � � �if (!strcmp(target, targets_info[i].name))
> + � � � �{
> + � � � � � �if (!targets_info[i].support)
> + � � � � � �{
> + � � � � � � � �FIXME("Compilation target %s not yet supported\n", debugstr_a(target));
> + � � � � � � � �return D3DERR_INVALIDCALL;
> + � � � � � �}
> + � � � � � �else
> + � � � � � �{
> + � � � � � � � �shader_type = targets_info[i].type;
> + � � � � � � � �major = targets_info[i].sm_major;
> + � � � � � � � �minor = targets_info[i].sm_minor;
> + � � � � � � � �break;
> + � � � � � �}
> + � � � �}
> � � �}
>
> - � �if (target[0] == 'v')
> - � � � �shader_type = ST_VERTEX;
> - � �else if (target[0] == 'p')
> - � � � �shader_type = ST_PIXEL;
> - � �else
> + � �if (i == nb)
> � � �{
> - � � � �FIXME("Unsupported shader target type %s.\n", debugstr_a(target));
> + � � � �FIXME("Unknown compilation target %s\n", debugstr_a(target));
> � � � � �return D3DERR_INVALIDCALL;
> � � �}
>
> - � �major = target[3] - '0';
> - � �if (major == 0 || major > 5)
> - � �{
> - � � � �FIXME("Unsupported shader target major version %d.\n", major);
> - � � � �return D3DERR_INVALIDCALL;
> - � �}
> - � �minor = target[5] - '0';
> - � �if (minor > 1 || (minor == 1 && (shader_type != ST_VERTEX || major > 1)))
> - � �{
> - � � � �FIXME("Unsupported shader target minor version %d.\n", minor);
> - � � � �return D3DERR_INVALIDCALL;
> - � �}
> � � �shader = parse_hlsl_shader(preproc_shader, shader_type, major, minor, entrypoint, &messages);
>
> � � �if (messages)
> diff --git a/dlls/d3dcompiler_43/d3dcompiler_private.h b/dlls/d3dcompiler_43/d3dcompiler_private.h
> index c8a92f1..63745e0 100644
> --- a/dlls/d3dcompiler_43/d3dcompiler_private.h
> +++ b/dlls/d3dcompiler_43/d3dcompiler_private.h
> @@ -51,6 +51,7 @@ enum shader_type
> �{
> � � �ST_VERTEX,
> � � �ST_PIXEL,
> + � �ST_UNKNOWN
> �};
>
doesn't get pushed down when we'll add more target types) but it's not
a big deal.
> �typedef enum BWRITER_COMPARISON_TYPE {
>
>
>
The patch is probably fine otherwise but can you check that targets in
the form "vs.1.0" aren't accepted by native D3DCompile? I suppose
those tokens are assembler-only, but better be safe than sorry.