29 Apr
2016
29 Apr
'16
7:26 a.m.
Am 28.04.2016 um 20:17 schrieb Aaryaman Vasishta <jem456.vasishta(a)gmail.com>:
+ if (texture->d3drm && texture->initialized) + IDirect3DRM_Release(texture->d3drm); I thought the idea was to use AddDestroyCallback instead of a flag to control the Release call. Do I remember this incorrectly, or what's the reason for going back to a flag?
Also, what's the difference between image != NULL and initialized? Or, in a later stage when you have initFromTexture or what it is called, image != NULL || ddraw_texture != NULL?
IDirect3DRM_AddRef(texture->d3drm); + + if (texture->image) + return D3DRMERR_BADOBJECT; Afair the ref leak here is intentional. If it is, I think it's worth adding a comment.