10 Mar
2020
10 Mar
'20
3:41 p.m.
On 10.03.2020 14:04, Gabriel Ivăncescu wrote:
} + else if(bytecode->named_item) { + frame->this_obj = (bytecode->named_item->flags & SCRIPTITEM_CODEONLY) + ? to_disp(bytecode->named_item->script_obj) : bytecode->named_item->disp; + IDispatch_AddRef(frame->this_obj); + }
Is there any reason you're doing this here instead of interp_this? Thanks, Jacek