22 Jan
2015
22 Jan
'15
12:22 p.m.
On 21 January 2015 at 18:32, Matteo Bruni <mbruni(a)codeweavers.com> wrote:
- GL_EXTCALL(glVertexAttrib4svARB(index, ptr)); + { + GLshort s[4] = {((const GLshort *)ptr)[0], ((const GLshort *)ptr)[1], 0, 1}; + GL_EXTCALL(glVertexAttrib4svARB(index, s)); break; + } Perhaps I'm missing something, but wouldn't it be much easier to just use glVertexAttrib2svARB() instead?